If this applies to you, then simply level these jobs at your own pace, getting the jobs you enjoy all the way to 75, and the jobs you don’t particularly care for to 66, fighting Maat only when you feel your character is able to defeat him. If you play like this, don’t expect your Maat’s Cap any time soon, if ever, but that’s just how some people are.
For you more fast-paced of FFXI gil players that can get a job to 75 in three weeks, the thought of a Maat’s Cap is more viable, and the reality of actually having one is a reality that can actually happen pretty soon with some hard work.
Here’s some pretty decent advice when starting Maat’s Cap quest and not knowing where to begin: Unlock (if you haven’t already) all the extra jobs at the same time, and level all of them to 20 before you do anything else with them. This is made possible, because, through level 20 most gear is interchangeable between jobs, separated only by mages and DD’s.
So pick up some versatile, cheap armor, and spam through every job through the dunes, and decide which jobs you want to do from there. As disgusting as leveling 15 jobs through the dunes consecutively sounds, after you finally finish, then you’ll never need to go back through that step in this quest again, and you’ll thank yourself for doing that later, I promise.
With every job unlocked, and every job at least level 20, the ‘hardest’ part of getting every job to 66 is finally done - with the horrible events that happen in the depths of noob-infested Valkurm Dunes, Qufim Island will be very promising — and now it’s time for some classic, grinding experience points parties in FFXI gil .
If you’re serious about obtaining your Maat’s Cap, then it would be very wise to conserve and recycle Gil as much as possible, spending large amounts for items only when you absolutely have to. The good thing about leveling up many jobs at once is that a lot of jobs typically wear the same gear at those respective levels.



